![]() ![]() ![]() Since the early days of Diehard GameFan Magazine‘s audacious decision to dock nearly 30 points from the American version of Sonic CD based on the alternate choice of music (versus their perfect score awarded to the imported Japanese release), the debate has raged on as to which version of Sonic CD‘s soundtrack is better than the other. Which, speaking of options, is another thing this new release gets very, very right. Of course, for purists out there who like the way Sonic CD originally controlled, there’s an option to return to the original Spindash style. This in itself goes a long way towards simply improving the overall feel of Sonic CD you spend less time getting hung up on weird collision detection or waiting for the sluggish Spindash to rev up and more time enjoying the game itself. Instead of the sometimes-clunky collision detection from the original Sonic CD, the game now finally controls like a proper Sega Genesis Sonic. This has afforded Sega the opportunity to go back through and smooth over some of Sonic CD‘s rougher edges – the most dramatic to me was an improvement to how Sonic himself handles. ![]() Enter Christian Whitehead and his “Retro Engine”: Instead of simply port an existing version of Sonic CD, Whitehead has completely rebuilt the entire game from the ground up. It's a shame Tails isn't unlocked by default. While the rest of the world was celebrating Sonic CD as “the best Sonic game ever made”, I was left simply scratching my head. And while the concept of time travel is an amazing gimmick and completely defines the game, it also slows the pace down to a crawl by forcing you to spend upwards of 8 or 9 minutes in a single haystack trying to find the ever elusive needle (the robot teleporter responsible for a “bad future”). Level design was an over-complicated mess and the controls were nowhere near as smooth as they were in its more-accessible Sega Genesis brethren. But where Sonic CD always stumbled, for me, was in the meat-and-potatoes of gameplay. Yeah, Sonic CD probably has the strongest art direction in the Sonic franchise, and regardless of whether you prefer the original Japanese soundtrack or the alternate North American one, the music is absolutely wonderful. #SONIC CD SOUNDTRACK REVIEW HOW TO#Oh, sure, I knew how to play the game, and I certainly didn’t hate it, but it never really seemed to click with me in the same way it did with everyone else. I have a controversial statement to make: I never really “got” Sonic CD. ![]()
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